Slæ̈rn Gimu-ánv (/dnal/ /ə˞nv/ [happy] [leader]) is a subtropical Small City located in the Trērgslij Principality of the Nika.
The name Slæ̈rn Gimu-ánv is derived from the Sylvin language, as Slæ̈rn Gimu-ánv was founded by Ursidae, who was culturaly Gnoll.
Climate
Slæ̈rn Gimu-ánv has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cold 1°C (33°F). Slæ̈rn Gimu-ánv receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Gimu-ánv covers an area of nearly 16 km2 (6 mi2), and an average elevation of 1454 m (4770 ft) above sea level.
Overview
Slæ̈rn Gimu-ánv was founded durring the early 13th century in fall of the year 1150, by Ursidae. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ursidae.
Slæ̈rn Gimu-ánv was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Gimu-ánv is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Slæ̈rn Gimu-ánv is buildings are arranged arround a network of spacious cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Slæ̈rn Gimu-ánv's robustly designed timber walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Slæ̈rn Gimu-ánv is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.
Civic Infrastructure
Slæ̈rn Gimu-ánv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Gimu-ánv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Gimu-ánv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Gimu-ánv's parks.
Slæ̈rn Gimu-ánv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Gimu-ánv.
Slæ̈rn Gimu-ánv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Gimu-ánv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Gimu-ánv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Gimu-ánv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Gimu-ánv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Gimu-ánv's public wards, blessings, and other arcane systems.
Slæ̈rn Gimu-ánv possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Slæ̈rn Gimu-ánv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Gimu-ánv's natural decorations nor waterways.
Slæ̈rn Gimu-ánv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Gimu-ánv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Gimu-ánv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Slæ̈rn Gimu-ánv is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Slæ̈rn Gimu-ánv's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Slæ̈rn Gimu-ánv rainbows form quite often above the Small City.
The Ramidreju near Slæ̈rn Gimu-ánv are known to be almost tame, such that they can be put to domestic use.
Slæ̈rn Gimu-ánv's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Enchantment energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 7
Farmers: 11
Farm Laborer: 16
Hunters: 14
Milk Maids: 10
Ranchers: 4
Ranch Hands: 9
Shepherds: 10
Farmland: 15651 m2
Cattle and Similar Creatures: 963
Poultry: 11565
Swine: 771
Sheep: 38
Goats: 7
Horses, Mounts, and Beasts of Burden: 385
Craftsmen
Arms and Toolmakers: 8
Blacksmiths: 8
Bookbinders: 4
Buckle-makers: 5
Cabinetmakers: 8
Candlemakers: 13
Carpenters: 10
Clothmakers: 11
Coach and Harness Makers: 4
Coopers: 10
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 3
Cutlers: 3
Fabricworkers: 8
Farrier: 17
Furriers: 2
Glassworkers: 14
Gunsmiths: 8
Harness-Makers: 3
Hatters: 7
Hosiery Workers: 2
Jewelers: 4
Leatherwrights: 10
Locksmiths: 3
Matchstick makers: 5
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 4
Paper Workers: 5
Plasterers: 5
Pursemakers: 6
Roofers: 4
Ropemakers: 3
Rugmakers: 3
Saddlers: 7
Scabbardmakers: 8
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 12
Tailors: 23
Tanners: 4
Upholsterers: 5
Watchmakers: 5
Weavers: 11
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 5
Booksellers: 6
Butchers: 9
Chandlers: 9
Chicken Butchers: 11
Entrepreneurs: 3
Fine Clothiers: 9
Fishmongers: 10
Florists: 2
Potion Sellers: 6
Resellers: 14
Spice Merchants: 5
Wine-sellers: 7
Wheelwright: 5
Woodsellers: 3
Service workers
Bakers: 22
Barbers: 17
Coachmen: 5
Cooks: 20
Doctors: 8
Gamekeepers: 6
Grooms: 3
Hairdressers: 13
Healers: 11
Housekeepers: 9
Housemaids: 16
House Stewards: 10
Inns: 3
Laundry maids: 7
Maidservants: 14
Nursery Maids: 7
Pastrycooks: 12
Restaurateur: 17
Tavern Keepers: 18
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 8
In-Town Couriers: 9
Long Haul Couriers: 8
Dockyard Workers: 7
Gas Workers: 1
Hay Merchants: 3
Leech Collectors: 10
Millers: 8
Miners: 8
Oilmen and Polishers: 6
Postmen: 8
Pure Finder: 5
Skinners: 10
Sugar Refiners: 2
Tosher: 6
Warehousemen: 14
Watercarriers: 8
Watermen, Bargemen, etc.: 11
Skilled Laborers
Accountants: 4
Alchemist: 5
Clerk: 8
Dentists: 3
Educators: 10
Engineers: 5
Gardeners: 3
Mages: 2
Plumbers: 3
Pharmacist: 4
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 5
Civil Clerks: 8
Civic Iudex: 4
Consultants: 2
Exorcist: 9
Fixers: 4
Kami Clerk: 8
Landlords: 6
Lawyers: 4
Legend Keepers: 6
Militia Officers: 35
Monks, Monastic: 11
Monks, Civic: 11
Historian, Oral: 9
Historian, Textual: 4
Policemen, Sheriffs, etc.: 8
Priests: 16
Rangers: 5
Rat Catchers: 5
Scholars: 6
Spiritualist: 7
Slayers: 2
Storytellers: 13
Military Officers: 14
Cottage Industries
Brewers: 11
Comfort Services: 14
Enchanters: 4
Herbalists: 4
Jaminators: 12
Needleworkers: 15
Potters: 6
Preserve Makers: 10
Quilters: 5
Seamsters: 20
Spinners: 11
Tinker: 4
Weaver: 9
Artists
Actors: 4
Architects: 1
Bards: 5
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 1
Glaziers: 4
Inlayers: 3
Musicians: 11
Painters, Art: 2
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 12
Writers: 12
Produce Industries
Butter Churners: 14
Canners: 10
Cheesmakers: 16
Ice Merchants: 1
Millers: 8
Picklers: 6
Smokers: 4
Stockmakers: 4
Tobacconists: 6
Tallowmakers: 9
1374 of Slæ̈rn Gimu-ánv's population work within a Foundational Occupation.
74 work in Agriculture
300 work as Craftsmen
108 work as Merchants
218 work as Service Workers
142 work as General Laborers
51 work as Skilled Laborers
205 work as Civil Servants
125 work in Cottage Industries
73 work as Artists
78 work in Produce Industries
2173 of Slæ̈rn Gimu-ánv's population do not work in a formal occupation, but do contribute to the local economy. 308 (8%) are noncontributers.
Points of Interest
Slæ̈rn Gimu-ánv is known for its unusual rock formations.
POI
History
The the a rowboat of Invocation, an a rowboat imbued with notable amounts of Invocation energies was created in Slæ̈rn Ftorn-ieqegd by in time immemorial, reportedly some time during the late 2nd century.